C3 Network- a Game Changer
Started by PaintedWolf, Jul 16 2012 06:32 PM
9 replies to this topic
#1
Posted 16 July 2012 - 06:32 PM
Among the things that made me really, really like the DCMS (besides their use of Streak Missiles which I've always had a fondness for- due to in part how my original TT host really spun how he thought they were the greatest thing on Earth- and lately their Reactive Armor (great on vehicles), development of ER PPC first (personally I cannot imagine how much havoc this caused for other Houses- I mean it really would give DCMS a major range advantage, I guess they are just lucky Mechwarrior Bushido prevented them from implementing it fully, along with the ER Large Laser they also pioneered (one side has ER LL AND ER PPC and others do not? How come they don't win?? I blame Black Dragon Memetic Ancestors) and especially MRMs on Vehicles.
I got one Vehicle that has 4 (check that 4!) MRM 40s, abd Vees fire missiles/ballistics with zero heat. That means it fires 160(!) missiles in one salvo. I've never tested it in game, but imagine it could devastate, especially if combined with the main topic I want to discuss which is-
The C3 Network. This was actually what made me pick the DCMS back in TechReadout 3050, when the Clans first came out. As far as I could tell, C3 was THE equilizer. It was the one piece of technology the Great House faction had that the Clans did not, and what it did was truly amazing. It was basically the Role System Pilot Skill Tree back when that didn't exist in any form in Battletech/Mechwarrior and every Mech was an "Army of One". C3 allowed coordination Clans could not match (keep in mind this is BEFORE the rules of Zell are released, so Clanners could coordinate fire- very, very nasty for IS which are just starting to field Lostech).
Really, C3, for a skilled player could make THE difference. Even if Clan Mechs were twice as efficient, once numbers got to Company level, the Coordinated fire efficiency and potential of C3 could allow a savvy House commander to very much turn the tide. It was a game changer.
My question is, will it still be a game changer on MW Online? I mean it seems like it could be redundant with Role Warfare already out. Maybe it could double Role War powers, or increase it greatly. It could do that, plus add the Range/Accuacy advantage, or maybe allow all Mechs to Zoom.
What do you guys think C3 should do, and how significant should it be? In old school battletech the C3 Network revolutionized warfare. If the technology had been DCMS exclusive without the Clan Invasion the rest of the Houses may have been in big trouble (though Combine conservatism/reactionary nature may have prevented its full use- then again, if Theodore had conquered large swathes of territory using C3 and "New Bushido" even his Black Dragon detractors would have had trouble arguing the contrary- results make for good arguments).
I think the implementation of C3 should be real groundbreaking, and it fits the whole Role Warfare concept very nicely. Also should it be faction specific, or should FedRats be allowed the unearned honor of using the DCMS paid for technology (they already get our ER PPCs and ER Large Lasers, FedRats get everything for free. )
I got one Vehicle that has 4 (check that 4!) MRM 40s, abd Vees fire missiles/ballistics with zero heat. That means it fires 160(!) missiles in one salvo. I've never tested it in game, but imagine it could devastate, especially if combined with the main topic I want to discuss which is-
The C3 Network. This was actually what made me pick the DCMS back in TechReadout 3050, when the Clans first came out. As far as I could tell, C3 was THE equilizer. It was the one piece of technology the Great House faction had that the Clans did not, and what it did was truly amazing. It was basically the Role System Pilot Skill Tree back when that didn't exist in any form in Battletech/Mechwarrior and every Mech was an "Army of One". C3 allowed coordination Clans could not match (keep in mind this is BEFORE the rules of Zell are released, so Clanners could coordinate fire- very, very nasty for IS which are just starting to field Lostech).
Really, C3, for a skilled player could make THE difference. Even if Clan Mechs were twice as efficient, once numbers got to Company level, the Coordinated fire efficiency and potential of C3 could allow a savvy House commander to very much turn the tide. It was a game changer.
My question is, will it still be a game changer on MW Online? I mean it seems like it could be redundant with Role Warfare already out. Maybe it could double Role War powers, or increase it greatly. It could do that, plus add the Range/Accuacy advantage, or maybe allow all Mechs to Zoom.
What do you guys think C3 should do, and how significant should it be? In old school battletech the C3 Network revolutionized warfare. If the technology had been DCMS exclusive without the Clan Invasion the rest of the Houses may have been in big trouble (though Combine conservatism/reactionary nature may have prevented its full use- then again, if Theodore had conquered large swathes of territory using C3 and "New Bushido" even his Black Dragon detractors would have had trouble arguing the contrary- results make for good arguments).
I think the implementation of C3 should be real groundbreaking, and it fits the whole Role Warfare concept very nicely. Also should it be faction specific, or should FedRats be allowed the unearned honor of using the DCMS paid for technology (they already get our ER PPCs and ER Large Lasers, FedRats get everything for free. )
#2
Posted 16 July 2012 - 06:38 PM
#3
Posted 16 July 2012 - 06:43 PM
I think it will be pretty good for night or maps with lots of obstacles, scouts finding and getting locks on the enemy, firesupport using the missle lock provided to do indirect fire, command mech relaying info to teammates. As long as the group is balanced and cohesive (ie. people who know each other in rl or are exceptionally good) it will be a big advantage over uncoordinated teams.
Just because you've already posted about it in an old topic doesn't mean he's not allowed to ask the question. He may have even read that topic and made a new one to see if there have been any updates. I personally like they way he set it up with all the background info, rather than a one off "will TT C3 be in MW:O?", then I would have probably agree with you.
Bongo TauKat Talasko, on 16 July 2012 - 06:38 PM, said:
Just because you've already posted about it in an old topic doesn't mean he's not allowed to ask the question. He may have even read that topic and made a new one to see if there have been any updates. I personally like they way he set it up with all the background info, rather than a one off "will TT C3 be in MW:O?", then I would have probably agree with you.
Edited by Soupstyle, 16 July 2012 - 06:48 PM.
#4
Posted 16 July 2012 - 07:20 PM
Note that C3 was a truely awesome advantage the Inner Sphere had that turned the tables on the Clans....right up to the point that the IS actually engaged the Clan forces and realized many Clan mechs mounted ECM, completely destroying the C3 system, and had a superior capability in the Targetting Computers. The few times C3 could be employed, the IS mechs had to move into direct LOS with mechs that outranged and outshot them. Few of the mechs that tried to move in and give their lance a better firing solution survived to actually do so, and the release from Zellbrigen that combining fire brought meant the Clans decimated these units.
#5
Posted 16 July 2012 - 07:57 PM
Sorry for being a mewb to BT lore but what is C3? Some sort of targeting system where they share targets?
#7
Posted 16 July 2012 - 08:22 PM
The fact that the Clan's ecm was stronger then most of the Inner sphere expect didn't reduce the effectiveness of the C3 system. Given a mech that is design for electronic warfare a C3 slave so they can pick targets is a great advantage. I am not sure on how it would impact in MW:O and I did not use it enough in previous video game titles but I did use it on table top. Given that as long as the target mech is in range and in line of sight/direct targeting range, you got to use the range of the closest mech to your target that is on the network. While that would make it too powerful in a video game, having the ability to be able to get a better lock and more precise accuracy would be great.
#8
Posted 16 July 2012 - 08:45 PM
Soupstyle, on 16 July 2012 - 06:43 PM, said:
I think it will be pretty good for night or maps with lots of obstacles, scouts finding and getting locks on the enemy, firesupport using the missle lock provided to do indirect fire, command mech relaying info to teammates. As long as the group is balanced and cohesive (ie. people who know each other in rl or are exceptionally good) it will be a big advantage over uncoordinated teams.
Just because you've already posted about it in an old topic doesn't mean he's not allowed to ask the question. He may have even read that topic and made a new one to see if there have been any updates. I personally like they way he set it up with all the background info, rather than a one off "will TT C3 be in MW:O?", then I would have probably agree with you.
Just because you've already posted about it in an old topic doesn't mean he's not allowed to ask the question. He may have even read that topic and made a new one to see if there have been any updates. I personally like they way he set it up with all the background info, rather than a one off "will TT C3 be in MW:O?", then I would have probably agree with you.
your definition of old seems funny when you consider that other thread was started on the 13th of July.
#9
Posted 17 July 2012 - 01:28 PM
Bodha, on 16 July 2012 - 08:45 PM, said:
your definition of old seems funny when you consider that other thread was started on the 13th of July.
Old for a forum topic is relative, is it front page, or second page? Ok, I get that it would be super lazy. But if it is buried, even if it was only 3 days old... I'm not really going to hold it against anyone for making a new topic.
#10
Posted 17 July 2012 - 01:33 PM
The current system with scouts spotting targets for the other mechs is already some C3-light.
The problem with C3 is: others need to have it. And the basis of MW:O will be matches with random players. So guess everybody will prefer carrying a L-Laser instead of a C3-Master.
Otherwise, would be interesting how to include the benefits without overpowering it.
The problem with C3 is: others need to have it. And the basis of MW:O will be matches with random players. So guess everybody will prefer carrying a L-Laser instead of a C3-Master.
Otherwise, would be interesting how to include the benefits without overpowering it.
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